hanjie94 Posted January 20, 2020 Share Posted January 20, 2020 Dear Houdini community friends, I am trying to export the uv texture of an object (image 1) as an image file (image 2). Image 1 (the object): Image 2 (what I want): The object was created in Houdini, so perhaps the geometry type (polygon / mesh) is not the type that could be easily baked using Maps Baker for example. I followed several tutorials but nothing gets exported. There are more than 100 thousands of such object that I will be doing it in TOPs if possible. Please point me in the right direction. Thanks for the help! test_export_textures_ask_in_forum.hipnc Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted January 20, 2020 Share Posted January 20, 2020 right click the last node ----------->save------>texture uv to image. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 20, 2020 Share Posted January 20, 2020 31 minutes ago, ejr32123 said: right click the last node ----------->save------>texture uv to image. 6 hours ago, hanjie94 said: There are more than 100 thousands of such object that I will be doing 1 Quote Link to comment Share on other sites More sharing options...
evanrudefx Posted January 20, 2020 Share Posted January 20, 2020 guess he better get started now then : ) Haha, I didn't see the text at the bottom of the image. Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted January 20, 2020 Share Posted January 20, 2020 (edited) Seriously though, to bake point colors onto a UV texture, set a string parameter to your geometry and put these lines into a COP snippet. vector pos_tex = set(X, Y, 0.0); vector geo_clr = uvsample(geo, 'Cd', 'uv', pos_tex); assign(R, G, B, geo_clr); baking.hipnc Edited January 30, 2020 by konstantin magnus 6 Quote Link to comment Share on other sites More sharing options...
hanjie94 Posted January 30, 2020 Author Share Posted January 30, 2020 vector pos_tex = set(X, Y, 0.0); vector geo_clr = uvsample(geo, 'Cd', 'uv', pos_tex); assign(R, G, B, geo_color); konstantin magnus thanks a bunch! Quote Link to comment Share on other sites More sharing options...
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