MadMax50 Posted January 23, 2020 Share Posted January 23, 2020 Hello, This is more of a general question about how to properly inject "pump" velocity in h18. First, What excactly is the "pump" doing? Why can't I just bring in my "v" attribute . What is the difference between velocity and "pump" ? Also, when I create a pump from the shelf tool under the populate containers tab. Houdini creates a Flip source to create the "pump" volume. Why is this? Are there no pyro tools to create this "pump" volume? I will attach some screenshots and my file. Thank you pump_h18.hipnc Quote Link to comment Share on other sites More sharing options...
frank_13847 Posted June 23, 2020 Share Posted June 23, 2020 What you'd normally get out of a fluid source is pump (scalar) and pumpvel(vector) volumes, then you'd bring them in you DOP net using source volume initialized as pump, right? I guess what they wanted to do now is to simplify the naming. In 18 you can just add a velocity field that targets the vel field, and a pump field doing it's normal job of masking it. If you dive into, say, a smoke solver node, you should be able to find the node tree related to pump, and you should see that it usually refers to vel. Also, if you initialize Volume Source as a Pump, you should get a pump field and a v field targeting vel and masked by pump, since all pump is doing is adding velocity. 1 Quote Link to comment Share on other sites More sharing options...
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