Valent Posted February 3, 2020 Share Posted February 3, 2020 Hi, I have encountered some odd behavior of a digital asset in UE4, could somebody please try and do the same to confirm, or maybe point at what am I doing wrong? So, first of all, my Houdini version is 18.0.348 and UE is 4.24.1 I'm quite new to all houdini_to_UE related stuff so probably it is not a bug, but my misunderstanding of some core principles. So I made an hda which has Sweep node inside and a profile curve; when I put it in the UE4 and use curve_input, it works but the resulting geometry appears squashed by one of the axes. Oddly though, if I use PolyWire instead of Sweep in my asset it works just fine. Quote Link to comment Share on other sites More sharing options...
Valent Posted February 5, 2020 Author Share Posted February 5, 2020 fixed it by placing 'Attribute Delete' to the stream where curve from UE4 will be connected. Just in case if somebody encounters the same bug) Quote Link to comment Share on other sites More sharing options...
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