gangland Posted March 8, 2020 Share Posted March 8, 2020 Hello, i have an simple pop emission, the points are copy and stamping tree types of geometry. After that they are simulated using bullet solver. i need to export them either by an id of the type of geometry or export each grain in separated abc. the lookdev guys, has to assign the shaders of each type in accordingly geometry. dont know exactly how to do that =/. any solution?? thanks. ps: i will subit the simple .hip setup to show an exemple. https://we.tl/t-BGZyA5CWO4 geo_export.7z Quote Link to comment Share on other sites More sharing options...
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