timur04 Posted March 12, 2020 Share Posted March 12, 2020 Lets say I wanted to melt parts of a model using the pop fluid node. When I first scatter the particles, the model looks great with lots of crisp detail. I don't want to move most of the particles to preserve the shape, however I want those particles to repel the active particles that are doing the melting. How can I create pop particles that are just like passive colliders? Quote Link to comment Share on other sites More sharing options...
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