JayBBK Posted March 14, 2020 Share Posted March 14, 2020 Hii, I am trying to create a simple close up ground filled with dust, this is the type of Real dust i want to create . like in toy story I created a deformed curve that I scatter everywhere but with every random expression on scale/size/rotation the scene take a lot of time to cook. I don't like the hair, the dust don't look fluffy, i am affraid to have to increase the amount of particles again, is there a better way to do this maybe ? was thinking scattering sphere + isooffset. I don't know Houdini very well yet. I dont know wich deformer is nice to fake hairs :). I just use mountain everytime thanks you for your feedbacks Quote Link to comment Share on other sites More sharing options...
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