bonassus Posted March 16, 2020 Share Posted March 16, 2020 I have become aware of an awesome script that generates redshift materials from a shop_materialpath attribute. This makes importing FBX files much more manageable. big thanks to kaiserlicht! http://kaiserlicht.at/tools/ Currently it assigns a random color to the diffuse_color channel. Unfortunately i'm not very sophisticated with my python scripting. I wonder if there is a way to get the color from from the geometries material and assign it to the diffuse_color channel. Or even better, if it could get the texture paths and assign them to a rs texture. I though I would post this here in hopes that a python genius on here might have the answer to share. here is the script import hou import random import re def main(): sel = hou.selectedNodes() if sel: node = hou.selectedNodes()[0] if node.type().category() == hou.sopNodeTypeCategory(): if node.geometry().findPrimAttrib('shop_materialpath'): shop_materialpath_atrr = node.geometry().primStringAttribValues('shop_materialpath') materials = list(set(shop_materialpath_atrr)) # Get the last Part and remove empty Materials materials = [x for x in materials if x !=""] matnet = node.parent().createNode('matnet',node_name="matnet",run_init_scripts=False) materialNode = node.parent().createNode('material') materialNode.setFirstInput(node) materialNode.setDisplayFlag(True) materialNode.setRenderFlag(True) materialNode.moveToGoodPosition() materialNode.parm('num_materials').set(len(materials)) for i in xrange(len(materials)): matname = materials[i].rsplit("/", 1) if len(matname)>1: matname = matname[1] else: matname = matname[0] matname = re.sub('[^a-zA-Z0-9-_*.]', '_', matname) # Create and Connect RS Material Builder redshift_vopnet = matnet.createNode('redshift_vopnet',node_name=matname,run_init_scripts=True) rsmaterial = redshift_vopnet.createNode('redshift::Material') rsroot = hou.node(str(redshift_vopnet.path())+"/redshift_material1") rsroot.setFirstInput(rsmaterial) # add random diffuse value color = [0,0,0] for j in xrange(len(color)): color[j] = random.uniform(0.3,1) rsmaterial.parmTuple('diffuse_color').set(color) redshift_vopnet.moveToGoodPosition() materialNode.parm('group'+str(i+1)).set("@shop_materialpath="+str(materials[i])) materialNode.parm('shop_materialpath'+str(i+1)).set("../"+matnet.name()+"/"+redshift_vopnet.name()) main() thanks. Quote Link to comment Share on other sites More sharing options...
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