AndrewVK Posted March 23, 2020 Share Posted March 23, 2020 I have a set of points that contain "linear" and "angular" acceleration data of a moving object. Point 0 - 1 frame Point 1 - 2 frame . . . Point 240 - 240 frame It is easy to restore the motion path using linear acceleration. (Area CHOP) Please help me figure out how to calculate object rotation angles or orientation using "angular acceleration" or "angular velocity". I'm totally stuck with matrices and quaternions so a math explanation of this process would be great! Here the test hip to play with. RecoverTest.hipnc Quote Link to comment Share on other sites More sharing options...
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