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Displacement Problem


SpencerL

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Hey,

Im creating a simple displacement shader which displaces the geo based on the color values in a texture map. The displacement shader displaces fine but the issue that Im having is that even though the UVs are assigned properly, the displacement occurs on every poly instead of spreading across the enitire surface. Do I need to do something different to the UVs in order for it not to have a tiling effect?

Ive attached the texture im using to displace the geo as well as an image of the geo after the displacement in order to show how the displacement should look and what its actually producing.

Thanks

post-675-1158072358_thumb.jpg

post-675-1158072379_thumb.jpg

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