MADjestic Posted September 15, 2006 Share Posted September 15, 2006 Hi, I plan to break an object, but I want the pieces to start falling one by one. The first thing I thought about was animating the Glue parameter of different pieces composing the geometry. Is it possible to group certain pieces of the geometry and animate their glue parameter? Or is there any other not too exotic way to do this? Thanks. Quote Link to comment Share on other sites More sharing options...
craig Posted September 15, 2006 Share Posted September 15, 2006 Yes it is - use the Group DOP. You can group them by name (with wildcards) or by expressions (say, using their position in X and the frame number to put them into the group). Then use RBD State to animate the glue value for the group(s). Quote Link to comment Share on other sites More sharing options...
MADjestic Posted October 24, 2006 Author Share Posted October 24, 2006 Sorry for cross-posting, but since not every odForcer regularly vists sidefx/forum I decided it is better to be consisten here as well: ... for now I am concentrating on a simpler Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 24, 2006 Share Posted October 24, 2006 You can use a group DOP with prim("../object_to_dops", $OBJID, "Cd", 0) to group the cubes, and set the rbd state, the forces, and the solver, to affect olny the group. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 24, 2006 Share Posted October 24, 2006 See this example. I think will be useful. boxesDopsEx.hipnc Quote Link to comment Share on other sites More sharing options...
MADjestic Posted October 24, 2006 Author Share Posted October 24, 2006 [quote name='MIguel P Quote Link to comment Share on other sites More sharing options...
MADjestic Posted October 24, 2006 Author Share Posted October 24, 2006 btw, MIguel If you set "Use Animated Geometry" in your Fractured Object DOP to 1- then you could get rid with a simpler expression in the Group DOP - if(prim($OBJID, 0, "affect", 0)>10, 1, 0) - it also won't restrict you to exactly 54 prims of the boxes geo. Thanks for you help. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 25, 2006 Share Posted October 25, 2006 btw, MIguelIf you set "Use Animated Geometry" in your Fractured Object DOP to 1- then you could get rid with a simpler expression in the Group DOP - if(prim($OBJID, 0, "affect", 0)>10, 1, 0) - it also won't restrict you to exactly 54 prims of the boxes geo. Thanks for you help. Yes, but for this scene, with exactly 54 primitives, I think is better to use my expression, because with the option "use animated geometry" the simulation is slower. Quote Link to comment Share on other sites More sharing options...
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