kpamir Posted April 5, 2020 Share Posted April 5, 2020 Hello Everyone I am looking to set up a node network where I can bring in source and target meshes and bake my high res textures onto the low res mesh. I am currently unable to get this to function. I have a source and target mesh in my scene. I am applying a principledshader onto the source mesh and applying my texture onto it. I am using the bake texture node under the OUT context for the actual baking. The low res mesh is set up as UV object 1 and the high res object is the high res object. I am baking out as a UDIM.rat and I've chosen .exr as my file format. testBake.hipnc Quote Link to comment Share on other sites More sharing options...
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