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Texture baking from source to target mesh


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Hello Everyone

I am looking to set up a node network where I can bring in source and target meshes and bake my high res textures onto the low res mesh.

I am currently unable to get this to function.

I have a source and target mesh in my scene. I am applying a principledshader onto the source mesh and applying my texture onto it.

I am using the bake texture node under the OUT context for the actual baking.

The low res mesh is set up as UV object 1

and the high res object is the high res object.

I am baking out as a UDIM.rat  

and I've chosen .exr as my file format.

testBake.hipnc

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