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Mac Intel Chips And Houdini


daland

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I had it running, until I fried my Mac Book Pro by maxing out both CPUs for about a minute or so ;p

Here's what I had to do, and keep in mind I did this several months ago when the things first came out.

I had to get ATI's drivers, and modify the inf file so the driver installer would recognize the x1600 that was in the MacBook. The x1600 mobile was in the driver, but I think Apple put a different PCI device ID on it or something so I had to add it to the inf file. I found out exactly how to do this on the Mac forums.

Thee second thing I did was install a little app for windows that remapped some keys to I could perform right and middle clicks. I can't remember what the name of it was.

There were some quirks with Houdini though... number one being it ran crappy in general because of the video card. The viewports (actually any acclerated app) displayed a screen door effect in the accelerated window. I don't know if this was the card or the LCD panel causing it. Not too bad, just slightly annoying. There were a bunch of other smaller problems specific to Houdini, the major one I remember being that it didn't recongnize the Delete Key on the keyboard, and the mouse mapping software didn't function properly in Houdini do I was forced to use a 3 button bluetooth mouse.

It was usable, just not as good as I would hope from a 2,500 dollar laptop.

I really like the Macbook Pro and still do, but after I fried it I couldn't bring myself to exchange it for another one, so, Dude, I got a Dell M1710 :( The Dell is awesome but it was a lot more than I wanted to pay, and I really wanted a 15 inch widescreen. The Dell is a 17 inch, it's way heavy, but at the time I couldn't find a 15 inch widescreen Windows notebook with a decent Nvidia card in it.

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