An_pi Posted April 15, 2020 Share Posted April 15, 2020 Hi guys How can I create UV's on any surface of a model, that is always projected perpendicular onto the surface? Would be great if scale and scale ratio between U and V was constant in relation to world scale, to get the same size pattern on every face and no stretch. Quote Link to comment Share on other sites More sharing options...
An_pi Posted April 15, 2020 Author Share Posted April 15, 2020 I was able to get the job done with "UV Texture". Texture type set to "face" Quote Link to comment Share on other sites More sharing options...
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