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path changing after digital asset creation


clss

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Hi, I'm quite new in Houdini and I've been trying to put together a couple digital assets for Unity.
What I found and with no luck searching for answers is that the path for a texture map is changing after the digital asset is created or overwritten and therefore stops working.

this is before the digital asset:
image.png.f23286afa606e4987b6c66024c021805.png

this is after:
image.png.8246e80c9670f2cad0e7955442ce069b.png

with the shorter path it won't work anymore, so, is there a way to keep it unchangeable?
Any help or a hint of where I could find information would be more than welcome.


Thanks!

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