An_pi Posted April 23, 2020 Share Posted April 23, 2020 Hi I have 100 different textures in a folder (tex_00.jpg to tex_99.jpg). I would like to create a Redshift material where the diffuse channel is controlled by a texture (RS_Texture) where the texture path is randomized to choose between the 100 textures on disk so that I can have 100 objects with random textures. Is it possible to send some data from SOP to the Redshift material, like ptnum, that can be used as a seed for a rand function to choose the texture? Any ideas how this could be done? Quote Link to comment Share on other sites More sharing options...
davpe Posted April 23, 2020 Share Posted April 23, 2020 (edited) hi, I think the easiest way to do this with Redshift is using attribute matching in style sheets Edited April 23, 2020 by davpe Quote Link to comment Share on other sites More sharing options...
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