Shyralon Posted May 4, 2020 Share Posted May 4, 2020 Hello everyone! I have a problem with instancing .ass files again, so maybe someone can help out on this After I have now managed to properly instance the caches the way I want, I just noticed that shaders are not coming through when using the "Instance" node - it is all the same default shader. However, it works when loading in the .ass files individually using the Arnold Procedural node, so it is probably not an exporting issue. I know that there is an attribute for the instance node to point to a shop net, but in my case the .ass files including shading are coming from Maya, so this is unfortunately not an option. I also already set the plugin/shader path for the mtoa shaders in arnold ROP and they are coming through properly when loading the procedurals individually Any ideas? Image below shows the procedural loaded individually (dark grey shader) and the second one through instance not (all default shader). Using Houdini 17.5 with htoa 4.4 Quote Link to comment Share on other sites More sharing options...
schwungsau Posted May 12, 2020 Share Posted May 12, 2020 with arnold operators, you can assign shaders , material X etc... https://docs.arnoldrenderer.com/display/A5AFHUG/Operators Quote Link to comment Share on other sites More sharing options...
schwungsau Posted May 12, 2020 Share Posted May 12, 2020 it only works on point instaner nodes (objects level) anyway. everything inside SOP is mostly only supported by sidefx. Arnold, Renderman, redshift does not support it... --> happen is sop level, stays in the sop level Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.