Sybaris Posted May 11, 2020 Share Posted May 11, 2020 Hi everybody, I am working on this building at the moment: As you can see it has a zinc roof with folds every 50cm. The first thing is that I would need UVs that always have the same scale, inpendendently of the size of the face - "world UVS" so to speak. I've written myself a routine under Unity to do exactly that - it shouldn't be too difficult under Houdini. This pic shows that the lanes are wider on the left part and more narrow on the right part - obviously because the texture is scaled to fit the size of the face: Is there a way to project world UVs to the faces? The other thing is that the normal map actually has a "raised" fold, being white on the height map: I'm converting this height map via a gradient to a normal map. That seems to work but as you can see from the pic before, it looks as if the folds were lowered. Even if I invert the original height map and convert this, it doesn't make much difference. So, what am I doing wrong? Best regards and thanks in advance, G. Quote Link to comment Share on other sites More sharing options...
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