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World UVs?


Sybaris

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Hi everybody,

I am working on this building at the moment:

problem2.thumb.png.5e9d1ef9de85dbffda3fd7370d7569ca.png

As you can see it has a zinc roof with folds every 50cm.

The first thing is that I would need UVs that always have the same scale, inpendendently of the size of the face - "world UVS" so to speak. I've written myself a routine under Unity to do exactly that - it shouldn't be too difficult under Houdini. This pic shows that the lanes are wider on the left part and more narrow on the right part - obviously because the texture is scaled to fit the size of the face:

problem1.thumb.png.12959e895039ccf1da600a010004219a.png

Is there a way to project world UVs to the faces?

The other thing is that the normal map actually has a "raised" fold, being white on the height map:

problem3.thumb.png.9c6812445c439db851a170503738b418.png

I'm converting this height map via a gradient to a normal map. That seems to work but as you can see from the pic before, it looks as if the folds were lowered. Even if I invert the original height map and convert this, it doesn't make much difference.

So, what am I doing wrong?

Best regards and thanks in advance,

G.

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