ciappo Posted October 5, 2006 Share Posted October 5, 2006 I think the simulation is nice, the only thing that I would change, is the way the chunk leave the main block. I mean that maybe if they "tear" away instead of just leaving their position maybe you'll feel more the water that drags them away. And also at the beginning when they leave the main block of ice, maybe you can sink them a little bit, like they're falling into the water, since they've been melted underneath by the water... But I think it is coming great, and I like the shader, can't wait to see the ended piece. pietro. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 12, 2006 Author Share Posted October 12, 2006 Thanks by the comments and suggestions I'm starting with the environment, I have to work more in the shaders. This image is a first idea. Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 14, 2006 Author Share Posted October 14, 2006 I've modified a little the scene. See the animation. http://www.miguelperezsenent.com/Media/Ani...s/icechunks.avi Quote Link to comment Share on other sites More sharing options...
mentor Posted October 14, 2006 Share Posted October 14, 2006 Great! But some ice chunks penetrate each other Quote Link to comment Share on other sites More sharing options...
MIguel P Posted October 14, 2006 Author Share Posted October 14, 2006 Great! But some ice chunks penetrate each other Oh, it's true... Is a DOP sim, but the system has another layer to control some chunks manually... the problem is in my animation... Well, 5 minutes and it will be solved. Thanks Quote Link to comment Share on other sites More sharing options...
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