karen Posted May 21, 2020 Share Posted May 21, 2020 (edited) I have a texture that is 2mx2m, and a grid that is 2,5 high (y) and 5m wide (x), but the grid could be any size, any idea how to keep the projection scale of the texture 2m by 2m no matter how big or small the grid is? In Maya I can use the projection width and projection scale. I'd like to know how to do it in Houdini. Edited May 21, 2020 by karen Quote Link to comment Share on other sites More sharing options...
skomdra Posted May 31, 2020 Share Posted May 31, 2020 https://www.sidefx.com/docs/houdini/nodes/sop/uvproject.html and use example to understand how it works. Good luck! Quote Link to comment Share on other sites More sharing options...
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