karen Posted May 27, 2020 Share Posted May 27, 2020 (edited) I see some crazy bright spots in the volume, one of them is in the attached screenprint, is this due to negative density? I have tried absolute in the volume vop, it does removes the bright spots but it fills in everywhere with volume, so all the shape work is gone. How do I keep the volume shape and just turn these bright spots into ... not bright spots! but keep the shape as is? Just wanted to add a render, and ask if I should even worry about the bright spots if it looks like this: Edited May 27, 2020 by karen Quote Link to comment Share on other sites More sharing options...
KarlRichter Posted May 27, 2020 Share Posted May 27, 2020 Maybe try to clamp the volume rather than absolute value. I know volumes can render strangely with negative values. Quote Link to comment Share on other sites More sharing options...
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