Argo Posted May 31, 2020 Share Posted May 31, 2020 (edited) Hi all, I'm trying to recreate an effect similar to this: but in my case I'd like a simple character with mocap (alembic sequence converted to polygons) being affected by FEM, so in other words the character has to move with the mocap data + has to deform along with FEM. When I add FEM to the animated geometry it applies only to the first frame: is it possible to have the 2 mixed up? Do I need to use Vellum instead of FEM (even if I use Vellum it just applies to the first frame though...)? I've attached the scene I'm starting from and the alembic sequence. Thank you guys, Argo Hip_Hop_Dancing_LOW.abc start.hip Edited May 31, 2020 by Argo Quote Link to comment Share on other sites More sharing options...
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