MarXindia Posted June 5, 2020 Share Posted June 5, 2020 Hi guys, I am trying to reduce the polycount of the animated Houdini test geometry Crag.I tried to call each piece of Crag inside a for each loop and poly reduce it on a static frame using timeshift and later use poly deform to get the animation on my lowres model,but Timeshift is not working.I have attached the hip file here. At a glance character seems to have optimized but,the flow is not working as intended.IF we change the frame from 109 to any other we can see that the paint is not sticking to the points because order is changing. Also if there is any other way to obtain lowres animated geometry from such characters or assets,kindly let me know. test_timeshift_inside_loop.hipnc Quote Link to comment Share on other sites More sharing options...
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