Mr.Ed Posted October 2, 2006 Share Posted October 2, 2006 Howdo all, I am still relatively new to all this and have got myself into a bit of a fix. How do you see if a curve intersects itself and extract the xyz co ordinates at that point? I started in vex trying to compare the curve with a section of the curve which carves along the length of the curve. If the intersection happens then the angle between the curves should be greater than zero, but I cant seem to get the angle between the curves. This also seems a long way round if anyone has a better solution. I did try checking for a collision on the loop with itself but if is always colliding with itself Any help greatly appreciated Ed Quote Link to comment Share on other sites More sharing options...
Jason Posted October 2, 2006 Share Posted October 2, 2006 I haven't looked at it in a while, but have you looked at the CurveSect SOP? Quote Link to comment Share on other sites More sharing options...
grasshopper Posted October 2, 2006 Share Posted October 2, 2006 Something that may help you ... depends what you are trying to do. If this doesn't do it can you post a hip? john. curveIntersect.hip Quote Link to comment Share on other sites More sharing options...
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