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vellum configure grain size based on distance from camera


zjie

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Hi guys, is there a way for vellum grain, before bringing into the vellum solver, to have pscale based on distance from camera, so grains that are closer to the camera will be smaller, and those that are far will be bigger?

Edited by zjie
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What I wanted to achieve is to simulate the grains in a more efficient way, only the one closer to the camera is smaller to get detailed simulation. Or is there any other way?

Edited by zjie
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