zjie Posted June 8, 2020 Share Posted June 8, 2020 (edited) Hi guys, is there a way for vellum grain, before bringing into the vellum solver, to have pscale based on distance from camera, so grains that are closer to the camera will be smaller, and those that are far will be bigger? Edited June 8, 2020 by zjie Quote Link to comment Share on other sites More sharing options...
zjie Posted June 8, 2020 Author Share Posted June 8, 2020 (edited) What I wanted to achieve is to simulate the grains in a more efficient way, only the one closer to the camera is smaller to get detailed simulation. Or is there any other way? Edited June 8, 2020 by zjie Quote Link to comment Share on other sites More sharing options...
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