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Rendering In Dops


kingsoz

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helloooo

i've done a simulation in DOPs, and its looking just right. However, there are objects I dont' want to render, such as the collision geometry.

I read on the sideFX pdf tutorial for DOPs you use a object merge, and then use the following expression...

/obj/name of dopnet:object name/Geometry

however, this works for the 2 collision geometry objects even though i don't want to pull them in, but it does not work for the RBDpointobject which i have, since i am simulating 100's of objects.

i guess the object merge does not class this operator as geometry object therefor will not let me pull it in?? If so, there must be a simple way to fetch it...

any suggestions would be greatly appreciated!

Cheers

king Soz

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Hi, kingsoz

Are you really feeding "object name"?

As default most of object name will be the same as dop operator name, but RBDpointobject will name like,

rbdpointobject1_0

rbdpointobject1_1

...

Then you need to use something like,

/obj/dopnet1:rbdpointobject1_*/Geometry

You can check object name by Details View or simply middle clicking DOP operator.

cheers,

sho

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heheh i only put that on the forum so people know which level i'm trying to access, like i said i can pull 2 of the collision objects in but the one i want won't let me touch it. says that it does not exist!

/obj/rocks_SIMULATE:rocksCopy/Geometry

this one doesn't work, however the following two do...

/obj/rocks_SIMULATE:groundCollision/Geometry

/obj/rocks_SIMULATE:feet*/Geometry

any suggestions?

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