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X-Particles burst outwards simulation


OutlawsArts

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a great job done by Tendril, very inspiring!

 

how would i go about creating this initial burst of particles that expands out and keeps the shape of the diamond at 00:01 to 00:03, it seems like an easy task but im having problems keeping my simulation fluid like theirs, any help would be much appreciated.

i have attacthed the actual references for the frames 

im not sure if this simulation was done using cinema4D or Houdini

im fairly new to cinema 4d and very new to xparticles

it would be great if anyone could share an approach on creating a simulation like this!

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You can create this effect in many ways in houdini.The simplest being instancing spheres with varying pscales on growing points.Solving the intersections can be done with pop grains.Entagma has a tutorial on this.For that organic motion,you could layer noises on your growth propagation setup if you are using that approach.Or make it crazy by using volume/vdb advection to update your points velocities.

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