dsuperville Posted June 18, 2020 Share Posted June 18, 2020 I am trying to figure out how to separate two densities from a pyro sim to use two different shaders. I found an earlier post that said to separate the volume sources using Dop I/O and that seems pretty straight forward but I couldn't get it to work. Any help would be much appreciated. Quote Link to comment Share on other sites More sharing options...
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