kuroshi_8 Posted June 19, 2020 Share Posted June 19, 2020 Hi guys! Trying to create disintegration effect of spawning vellum objects using sop solver like here https://www.tokeru.com/cgwiki/index.php?title=The_solver_sop in "Reading attributes that aren't from first frame or previous frame". When the tubes get closer than a certan distance to the grid they're start to disintegrate. I want this solver to affect every single tube separately and independently. It works fine for a few tubes at the begining but when they start to die(at a certain @age) the problems begin. At first I thought I can put sop solver into a foreach loop, but then realized that I actually can't. I've found an article about sop solver in foreach https://www.sidefx.com/forum/topic/60068/, but didn't understand how to apply that solution to my case. Does anybody know how to handle it? Thanks for answer in advance! disintegration_of_spawning_vellum_objects.hipnc Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.