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Disintegration of spawning vellum objects


kuroshi_8

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Hi guys!

Trying to create disintegration effect of spawning vellum objects using sop solver like here https://www.tokeru.com/cgwiki/index.php?title=The_solver_sop in "Reading attributes that aren't from first frame or previous frame". When the tubes get closer than a certan distance to the grid they're start to disintegrate.  I want this solver to affect every single tube separately and independently. It works fine for a few tubes at the begining but when they start to die(at a certain @age) the problems begin.  At first I thought I can put sop solver into a foreach loop, but then realized that I actually can't. I've found an article about sop solver in foreach https://www.sidefx.com/forum/topic/60068/, but didn't understand how to apply that solution to my case. 

Does anybody know how to handle it?

Thanks for answer in advance!

disintegration_of_spawning_vellum_objects.hipnc

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