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getting rid of choppy effect on volume simulation


juncho

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5eef89a55b51a_Screenshotfrom2020-06-2201-14-38.png.f84f2b30ebeb0e7c9ff20fddc5f60d8f.png

It is quite easy to see those choppy effect which usally occurs from low sub-steps. 

I've added sub-steps, around 10-20,  to 1. DOP for flare animation   2. DOP for particles emitting but neither of these gets any closer to the solution.

Any ideas? 

 

Thanks in advance :) 

 

HIP below

test.hip

 

 

 

Edited by juncho
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