JayBBK Posted June 27, 2020 Share Posted June 27, 2020 (edited) Hello everybody, I work on Houdini indie 18 and I am facing a weird issue on my smokesolver sim. I have a basic sphere emiting smoke. micro solvers : -I create a new velocity2 field -than a volumevop. I bind import my new velocity2 field to affect the smoke vel with a turbulence(multiply) -> bind export -add a gas calculate My smoke sim now dissipate while playing. why? Is there a link between the gas calculate and dissipation ? thank you with gas calculate you can notice some dissipation in the density without gas calculate (no noise on density) no dissipation Edited June 27, 2020 by JayBBK Quote Link to comment Share on other sites More sharing options...
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