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Simulate an object covered in goo


eolophus

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I want to simulate an object covered in a goo or mucous-like fluid. The fluid would need to stick to the surface of the object, but still be possible for some of it to break off on collision or slowly drip down from gravity.I'm not sure how best to achieve this. I was considering doing it in POPs and meshing the result, but I would like to have the detail that a FLIP sim would give. I'm also not sure how to get the particles to strongly stick to the surface while still having the possibility of breaking dynamically. Any ideas of where I could start?

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