karen Posted July 5, 2020 Share Posted July 5, 2020 I need to create a high poly mesh from a displacement map. any idea how to do that? Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 5, 2020 Share Posted July 5, 2020 Attribute from map with the texture plus displace along normal in a point VOP. Quote Link to comment Share on other sites More sharing options...
karen Posted July 6, 2020 Author Share Posted July 6, 2020 5 hours ago, konstantin magnus said: Attribute from map with the texture plus displace along normal in a point VOP. A little help with how to set it up, a hip file maybe. THank you Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted July 6, 2020 Share Posted July 6, 2020 Seriously, this takes less than a second to google: Quote Link to comment Share on other sites More sharing options...
markdearman Posted June 29, 2021 Share Posted June 29, 2021 (edited) Hi, does anyone know how I could use a greyscale image to make white values go up (positive), black (negative) down but 50% grey stay in the middle? I've been trying to use the fit node but not had any luck. Cheers Mark UPDATE - fit did work in the end, just was using the wrong values Edited June 29, 2021 by markdearman Quote Link to comment Share on other sites More sharing options...
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