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Ignoring an Animated Static Object from SOP solver activation


nkyms

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Hello, fairly new to Houdini here, I am having problems with a simulation. It should be fairly simple.

I am simulating a animated object that is coated by a fractured RBD object and fracturing the object by using a SOP solver by Group Create with Bouding Objects and Attribute Wrangle with 'i@active = 1;'

This simulates fine, except the Animated Static Object becomes active when a bounding object covers it and is triggered and starts to wobble around inside the half fractured coating.

Is it possible to keep this Animated Static object from being activated?

 

Any help would be appreciated.

Edited by nkyms
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