ddingddong Posted October 13, 2006 Share Posted October 13, 2006 hi~ i am very beginner of houdini. i have few question about rendering of rain pour. i setup up a scene and rendered some different way using vex supermaterial, emviroment map and openGL rendering... attach grid to the particle using copy sop.(i did what i could...) but the result was not satisfied to me and i found some problem. i though.... 1. i can't feel depth 2. need specular 3. although i render the rain with lots of particle(10000), it's not looking abundant enough. some particles are omitted.(i think the problem is shading and distance from camera) 4. i need a post processing. in my case, dd spot motorola "pebl" is very close to what i think... any advices okay so please help me. additionally i searched the forum i found very intresting posting. (here the address... http://forums.odforce.net/index.php?showtopic=4400&hl=water ://http://forums.odforce.net/index.php...0&hl=water ://http://forums.odforce.net/index.php...0&hl=water ) in this topic MIguel's DripDivx.zip is keep my eyes open. is this a openGL render? i am very curious about it.. sincerely... have a great day !! Quote Link to comment Share on other sites More sharing options...
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