Malak1000 Posted July 16, 2020 Share Posted July 16, 2020 I need to populate some walkways with milling crowds. 50% needs to be heading one way, 50% the other but not neatly on different sides of the path. The paths themselves are 5-8 agents wide. What are some good strategies for getting a realistic sim? Thanks! Quote Link to comment Share on other sites More sharing options...
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