Frd Posted July 17, 2020 Share Posted July 17, 2020 (edited) Hi, I'd like to visualize the optical effect of looking through a procedurally generated faceted glass object in the viewport. Karma works but I'm wondering if there is a faster option with OpenGL? I know it's easy to setup a refraction material in Unreal Engine, is there maybe a simple recipe in Houdini too? Edited October 14, 2020 by Frd Quote Link to comment Share on other sites More sharing options...
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