TheLazyGeneral Posted July 24, 2020 Share Posted July 24, 2020 Hello all! I am using Houdini 18.0.460 to help develop mods for a game. I am very new to the software, so I'm sure I am missing an awful lot of best practices. The problem I am running into is that I have a very specific skeleton I have to link to the meshes, and then apply weights. Some of the clothing meshes seem to have some kind of scaling data on them when I import them from FBX, and I can't seem to figure out how to clean it up. Long story short, the skeleton is growing to 100x it's intended size when I parent the mesh. (I apologize if I am using a lot of terminology wrong, I am still learning about all of this.) This picture shows what's kind of going on. The mesh itself remains the same size, but the skeleton grows exponentially. I have tried going to the drop down menu below the transforms, and selecting clean transforms, but it doesn't fix the issue. If I select "Keep Position When Parenting" then the skeleton doesn't scale up. However, when I try to capture geometry it does not work, and when I try to manually apply weights the mesh behaves as though the skeleton is at a 90 degree rotation. Any help would be greatly appreciated! Quote Link to comment Share on other sites More sharing options...
ryew Posted July 25, 2020 Share Posted July 25, 2020 It seems you are dealing with a number of custom elements/settings that will be hard to help debug without at least a simple example file for people to dissect. If you're able to post simple/proxy geometry with an example I think you'd get an accurate answer much quicker Quote Link to comment Share on other sites More sharing options...
TheLazyGeneral Posted July 25, 2020 Author Share Posted July 25, 2020 Here is an example file with a simple geometry! Thanks for the input! ExampleFile.hiplc Quote Link to comment Share on other sites More sharing options...
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