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How to get RBD glue constraints to unreal engine through HDA


wardedman14

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Hi Everyone,

I followed this tutorial 

and everything works well but there are no constraints and it just falls apart. Does anyone know how to get glue constraints to work from houdin to UE4 through the HDA? 

here is my network. I have tried merge, attribute transfer

Thanks in advance for any help

destructionHDAPIC.png

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