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Principled shader with uniform volume interior

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Is there a way to use a principled surface shader and also use a uniform volume shader? If I have a clear object like an ocean but I want it to have a uniform volume shader also. Is there a way to do this without duplicating the object and applying a water shader to one object and a uniform volume to the other? 
The example I'm using specifically uses the principled shader with some solid and some transparent surface. I can't figure out how to have a volume shader inside the object.
There has to be a better way.

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