frankvw Posted October 25, 2006 Share Posted October 25, 2006 Hi, So another little related question to my last, if anyone could help that would be great. Sorry if it is an obvious one, I have only recently switched to houdini and still finding my way around. So basically I am trying to make some liquid climb up and over an object in a very specific way. I have a little animated black and white texture map moving over and around the object that the client has agreed as a little rendered animatic story board. I can get the attractor PoP and point ordering to do a similarish thing with my slime particles but I want to get really tight control over it. Is there a quick and easy way to make attractor particles follow the Y height and frame number or maybe UV values of a map, using expressions or gradients or texture maps, in the pointSOP or PoP? Anyone ever tried anything like that before? Cheers, Frank Quote Link to comment Share on other sites More sharing options...
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