diemo Posted August 11, 2020 Share Posted August 11, 2020 (edited) I decided to go with the pop grains instead of the vellum grains, so that I might be able to fine-tune its behaviour a little bit better. But over here I stumbled over another issue I am sure there's an obvious solution, that my noobyness cannot seem to find. I made a collider object outside of a pop network (grain) and want to reuse it in there. how do I approach that? And btw. what do I need to use, if the collider object isn't static but animated? (instead of the static solver?) D'you have any ideas? Edited August 11, 2020 by diemo Quote Link to comment Share on other sites More sharing options...
ryew Posted August 11, 2020 Share Posted August 11, 2020 (edited) My guess is you need to be using a Static Object DOP pointed to your collider geo and enabling "Use Deforming Geometry", making sure the collision relationship in the "Merge" node is set correctly Edited August 11, 2020 by ryew Quote Link to comment Share on other sites More sharing options...
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