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copying / referencing object node into pop network (popgrain)


diemo

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I decided to go with the pop grains instead of the vellum grains, so that I might be able to fine-tune its behaviour a little bit better. But over here I stumbled over another issue I am sure there's an obvious solution, that my noobyness cannot seem to find.

I made a collider object outside of a pop network (grain) and want to reuse it in there. how do I approach that? And btw. what do I need to use, if the collider object isn't static but animated? (instead of the static solver?) D'you have any ideas?

 

Screenshot 2020-08-11 at 13.14.35.png

Screenshot 2020-08-11 at 13.15.11.png

Edited by diemo
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My guess is you need to be using a Static Object DOP pointed to your collider geo and enabling "Use Deforming Geometry", making sure the collision relationship in the "Merge" node is set correctly

Edited by ryew
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