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Exporting transform data / animation to Cinema 4D


Ginz

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Hey All,

I'm trying to export a simple transform animation I made in Houdini to C4D. I tried exporting as alembic but I couldn't find a way to extract the position and/or transform animation attributes from the alembic file. All I need is some sort of a null that contains the transform information so I can use it in C4D.

 

Edit: I've managed to export alembic using a pack node and transform geometry but I only get the Y transformation not the rotation.

Any suggestions?

Thanks

D.   

Edited by Ginz
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  • 3 years later...

Did you figure it out in the end? I need to know how to rotate from Houdini to Alembic import in Cinema 4D.

 

UPDATE: This has been solved. The alembic has two types of transform:

The main thing of this, you need a `path` attribute, by assign through pack node or assmebly node, or just create a primitive `path` attribute (Build Hierarchy From Attribute enable)

In `Packed Transform` option:

1. Deformation

2. Transformation

If the animated object a packed file, then transformation assign is good for both position and rotation

For the case of deformation, no rotation it has.

https://www.sidefx.com/docs/houdini/nodes/sop/rop_alembic.html

Screenshot for Transform Geometry: https://imgur.com/a/JInRiuK

 

Edited by paranoidx
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