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Rendering Massive Sims With Houdini


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For anyone who wants to use Houdini as the lighting and rendering platform for a Massive sim, I've created a tutorial and some example files.

This is a tarball is located on the Side Effects Exchange:


In includes a pdf, some python scripts, and a worked example of going from Massive to Houdini.

This is based on Massive 2.0 and Houdini 8.X.

Massive 2.6 introduces more complexity for this task, so that will be a separate document and set of files, coming in the near future.

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