Nickpwalsh Posted October 1, 2020 Share Posted October 1, 2020 Hello, I'm having some issues rendering my pyro simulation in Redshift. For whatever reason the volume and the ground interact in a way that creates these solid bands of light (lower left quadrant of explosion) lingering in the volume. Both object render find on their own. I was hoping someone else has run into this issue. Thanks for any help on this! Quote Link to comment Share on other sites More sharing options...
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