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Weird Reflection with Redshift Volumes


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Hello, I'm having some issues rendering my pyro simulation in Redshift. For whatever reason the volume and the ground interact in a way that creates these solid bands of light (lower left quadrant of explosion) lingering in the volume. Both object render find on their own. I was hoping someone else has run into this issue. Thanks for any help on this!

Horizontal_streaks.jpg

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