paczjo Posted October 5, 2020 Share Posted October 5, 2020 I am emitting packed RBD's as particles. I'd like to be able to cache a part of it and use it as a collision object for a second bullet sim. How to do it properly? I've referenced the thread below, but the solution is not working for emitting packed RBD's. Quote Link to comment Share on other sites More sharing options...
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