magi Posted October 8, 2020 Share Posted October 8, 2020 I have 1 long fbx file with different animations in that 1 file. That file and clip name is called actions In clip properties I created slices of the cycles i need like idle1, idle2, cheer1, cheer2, etc In the transition graph I setup up all my transitions like idle1_to_cheer1, idle2_to_cheer1, etc. I tested it with test_sim node and all the transitions work but I can't seem to randomize the initial states in the crowdsource node. In the crowdsource node it doesn't pick up these virtual clips (idle1, idle2, idle3, etc) I made, it only finds the first clip called actions which contains all the actions. I want to randomize my initial state with my idle clips. I'm not sure what I'm doing wrong here. Is this the correct workflow for using clip properties? Thanks for your help Quote Link to comment Share on other sites More sharing options...
magi Posted October 8, 2020 Author Share Posted October 8, 2020 Actually nevermind I have this working through dops, I didn't realize I can randomize the initial state from the clips I made in clip properties through dops. All good now! Thanks Quote Link to comment Share on other sites More sharing options...
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